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Wiring Jack Wabbit with Peco Snap Coils

Posted by on Nov 23, 2015 in Tech Specs, Tips DCC Components |

More info on Jack Wabbit Quad I have purchased the Jack Wabbit Quad With LocoNet For Snap Coils. I am trying to wire snap coils (peco) for auto throw on electro-frog turnouts. On the twin coil, I have the common wire on pin 2 and the other two (ends) of the coil to pins 1 and 3 of J4. I have the two trigger rails going to pins 5 and 6 of J1. I have read the following sentence (Page 8, sentence 5.) of the instructions: “If you are using snap coil turnout motors instead of the Tortoise, your wiring for Auto Throw is the same as above except that the contacts must be provided by your switch motor instead of the Tortoise, and the connections to the switch motor itself use either two or three wires, as appropirate to Jr4.” In other words it appears I need to add more wires/switching to the two wires going to pins 5 and 6 of J1. So, my question is exactly what else do I need to do to the switch motor to “provide the contacts by my switch motor” as stated in sentence 5)? Sorry, I am totally lost-  Thanks so much, Steve S. in Kansas Hi Steve, Page 3 paragraph 6 provides information on how to connect the coils to J4. It appears that you have done this correctly. Make sure CV79 for each switch is set to 1. At this point, you should be able to operate your switch either with a manual command or a DCC command to accessory (switch) address 1.  For auto throw to work, you have to route power to the trigger rails. With the switch in the Clear position, the Clear frog trigger rail should be powered, and the Throw frog trigger rail should be unpowered. When you move the points to Throw, the Throw frog trigger rail should be powered and the Clear frog trigger rail should be unpowered.  To do this, you need a DPDT (double pole double throw) switch. The Tortoise motor has the DPDT switch built in as shown in the drawings. For Peco, you will need to add a PL-15 to the PL-10 switch motor. The PL-15 gives you two double throw contacts (DPDT switch) that follow the PL-10 switch machine motion. These are then wired as shown for the Tortoise. If the power routing to the trigger rails works as I described above, then auto throw should...

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Digitrax Blast Programming

Posted by on Oct 29, 2015 in Tech Specs, Tips DCC Systems |

Digitrax DCC systems can program  decoders using Blast Mode Programming on the Mainline.  Blast Mode Programming will program EVERYTHING sitting on the main line track so, you MUST remove everything from the track that you are not programming or use an isolated piece of track connected to Rail A & B. NOTE: Track power must be ON during Blast Mode Programming. You will not be able to read back CVs using Blast Mode Programming. To use Blast Mode Programming with Zephyr, close Option Switch 7. 1. Press the “PROG” key. 2. Press the “SWCH” key. 3. Press “7”. 4. Press the “c” key (located just below the “9” key). 5. Press the “EXIT” key. 6. Program the decoder using Direct (dir) mode.  Be sure that ONLY the loco with the decoder is on the track during programming!! When you are finished programming, you must reset Option Switch 7 to “t” to disable Blast Mode Programming as follows: 1. Press the “PROG” key. 2. Press the “SWCH” key. 3. Press “7”. 4. Press the “t” key. 5. Press the “EXIT” key You have now exited Blast Mode Programming and can return to normal layout operations. Hope this...

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Power Pax Programming Booster and TCS Keep Alive Capacitor

Posted by on Oct 1, 2015 in Tips DCC Components, Tony's Tips |

I purchased two PowerPax Boosters from you.  I understand the need to isolate the PowerPax Programming track from the running track.  We also have several TCS Keep Alive equipped Decoders. If I quickly remove a TCS Keep Alive locomotive from the running track and start programming before the TCS capacitor discharges, will this damage the Power Pax ?……John B. John: This should not hurt the PowerPax. The stay alive circuit is DC and is blocked from feeding back into the track by diodes. In fact, the stay alive circuit may draw enough current at start up to trip the PowerPax circuit protection, which is set at 250mA per the NMRA requirements. If you have a problem, you may need to actually use this technique to get the engine up and running on the program track. You can use a length of dead track that is longer than the engine between the DCC and the PowerPax track. Charge the engine up on DCC and then slide it across to the Program Track as you enable the Program Track. Unfortunately, the engine decoder technology at this point has surpassed the NMRA’s concept of the Program Track, so there are some mis-matches between the NMRA specs and today’s...

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PSX Address Programming

Posted by on Oct 1, 2015 in Tech Specs, Tips DCC Components, Tony's Tips |

I have a question related to the PSX-1 Circuit Breaker..  I have ten PSX’s daisy chained together and programmed for addresses 1001 through 1010.  When I use the accy. address option on my NCE PH-Pro and turn off some of the PSX-1’s everything is fine until I turn one back on.  When I turn some ON, the previous addressed one turns OFF.  I then have to go down the “chain” of PSX’s and turn each one back on since the next lower one now turns off until the last one, 1001, does not turn off.  This doesn’t happen with all of them. Example:  1007, when turned back on, 1006 then turns off. I then have to go through turning on 1006, then 1005, then 1004, then 1003, then 1002, but 1001 does not turn off?  Thanks…..John C. John: OK. The problem is each PSX uses THREE addresses. If you programmed them in sequence [likely], the ON command to one is the photo cell enable to the previous one. The previous one then trips off. Here is what to do: Place the first PSX in program mode by moving the Program Jumper to PROGRAM Send an ON (1) command to the accessory address 1001, then to accessory address 2043, then to accessory address 2044. Remove power and return the first PSX’s Program Jumper to normal operation. Set the second PSX to program and turn on power. Send the ON (1) accessory command to 1002, 2043, 2044. Repeat as necessary. This will program each of the PSX’s on/off controls to 1001, 1002, etc. while leaving the other two addresses for photo cell arm [and switch control on the PSX-AR only] at their default values. If you only send one address, the PSX assumes you want the three addresses in sequence. Send 1001 only, and 1001 is on/off, 1002 is photo cell arm, and 1003 is switch control (only used by PSX-AR but programmed in the PSX breaker). Hope this...

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Reset A PSX-AR with Digitrax

Posted by on Sep 30, 2015 in Tips DCC Components, Tony's Tips |

Ever feel that you’re lost and need to reset your PSX-AR unit? Here’s the exact procedure to restore to factory defaults with your Digitrax DCC system. Also included is how to assign the address for controlling a turnout with the PSX-AR. Make sure you have installed the Digitrax configuration jumper J7-3 to J7-4 Turn off the DCS51, connect the PSX-AR, and move the program jumper to program Turn on the DCS51 or other Digitrax System You will see D6 flash; hopefully long/short, but this is not critical Press PROG MODE until you see OPS displayed Press STEPS CV, you see o001 (number may be different) Press 63 then CV and see d000 (number may be different) Press 42 then CV-WR Make sure you see D6 flash You are now reset Press EXIT Press SWITCH and the address you want (e.g. 100) Press either t or c Make sure you see D6 flash The switch control will be at the address you used (e.g. 100) plus 2 (e.g. 102) Turn of track power and place the jumper back to normal Turn on track power. The PSX should turn on (c) and off (t) at the switch address you programmed The switch control should operate (t/c) at the address you programmed plus...

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Broadway Limited’s Y6b Out for Delivery!

Posted by on Sep 29, 2015 in Tony's Tips |

The new Broadway Limited Imports Y6b featuring BLI’s Rolling Thunder Paragon3 sound decoder is headed your way shortly. In our opinion, the BLI Y6b’s have been one of the best steam locomotives produced for HO scale. Super heavy diecast boiler, silky smooth mechanism, beefy good looks, and great sound make this one of our shops personal favorites.  ...

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